Lu Wang

Work place: School of Computer Science and Technology, Shandong University, JiNan, P.R.China

E-mail: cwanglu319@hotmail.com

Website:

Research Interests: Computer systems and computational processes, Real-Time Computing, Computer Graphics and Visualization, 2D Computer Graphics, Computer Animation

Biography

Lu Wang was born in Shandong, China, 1981. She   received       her   Ph.D.   Degrees   from Shandong University  in  2009.  She works  in  the     school     of    computer     science     and technology,  Shandong University. Her  research interests  are  in geometric modeling, real-time computer graphics, geometric computing, non-photorealistic rendering and interactive design.

Author Articles
Applying Motion Capture in Computer Animation Education

By Xiaoting Wang Chenglei Yang Lu Wang

DOI: https://doi.org/10.5815/ijem.2011.04.07, Pub. Date: 29 Aug. 2011

This paper introduces the motion capture technology and its use in computer animation education. Motion capture is a powerful aid in the course of computer animation and a supplement to the traditional key-frame animation. We use professional cameras to record the motion of the actor and then manipulate the data in software to eliminate some occlusion and confusion errors. For data that is still not satisfying, using data filter to smooth the motion to cut some awry frames. Then we import the captured data into Motionbuilder to adjust the motion and preview the real-time animation. At last in Maya we combine the motion data and character model, let the character perform the captured data and add the scene model and music to export the whole animation. In the course of computer animation, we use this method to design the animation of military boxing, basketball playing and folk dancing.

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Body and Face Animation Based on Motion Capture

By Xiaoting Wang Lu Wang Guosheng Wu

DOI: https://doi.org/10.5815/ijieeb.2011.02.04, Pub. Date: 8 Mar. 2011

This paper introduces the motion capture technology and its use in computer animation. Motion capture is a powerful aid in computer animation and a supplement to the traditional key-frame animation. We use professional cameras to record the body motion and facial expression of the actor and then manipulate the data in software to eliminate some occlusion and confusion errors. As to data that is still not satisfying, we use data filter to smooth the motion by cutting some awry frames. Then we import the captured data into Motionbuilder to adjust the motion and preview the real-time animation. At last in Maya we combine the motion data and character model, let the captured data drive the character and add the scene model and music to export the whole animation. In the course of computer animation, we use this method to design the animation of military boxing, basketball playing, folk dancing and facial expression.

[...] Read more.
Other Articles