Body and Face Animation Based on Motion Capture

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Author(s)

Xiaoting Wang 1,* Lu Wang 1 Guosheng Wu 1

1. Xiaoting Wang, Lu Wang, Guosheng Wu School of Computer Science and Technology Shandong University JiNan, P.R.China

* Corresponding author.

DOI: https://doi.org/10.5815/ijieeb.2011.02.04

Received: 9 Dec. 2010 / Revised: 9 Jan. 2011 / Accepted: 10 Feb. 2011 / Published: 8 Mar. 2011

Index Terms

Motion caputure, computer animation, Maya, Motionbuilder

Abstract

This paper introduces the motion capture technology and its use in computer animation. Motion capture is a powerful aid in computer animation and a supplement to the traditional key-frame animation. We use professional cameras to record the body motion and facial expression of the actor and then manipulate the data in software to eliminate some occlusion and confusion errors. As to data that is still not satisfying, we use data filter to smooth the motion by cutting some awry frames. Then we import the captured data into Motionbuilder to adjust the motion and preview the real-time animation. At last in Maya we combine the motion data and character model, let the captured data drive the character and add the scene model and music to export the whole animation. In the course of computer animation, we use this method to design the animation of military boxing, basketball playing, folk dancing and facial expression.

Cite This Paper

Xiaoting Wang, Lu Wang,Guosheng Wu, "Body and Face Animation Based on Motion Capture", International Journal of Information Engineering and Electronic Business(IJIEEB), vol.3, no.2, pp.28-34, 2011. DOI:10.5815/ijieeb.2011.02.04

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