IJEM Vol. 1, No. 4, 29 Aug. 2011
Cover page and Table of Contents: PDF (size: 555KB)
Full Text (PDF, 555KB), PP.44-52
Views: 0 Downloads: 0
Motion caputure, computer animation, computer education, motionbuilder, maya
This paper introduces the motion capture technology and its use in computer animation education. Motion capture is a powerful aid in the course of computer animation and a supplement to the traditional key-frame animation. We use professional cameras to record the motion of the actor and then manipulate the data in software to eliminate some occlusion and confusion errors. For data that is still not satisfying, using data filter to smooth the motion to cut some awry frames. Then we import the captured data into Motionbuilder to adjust the motion and preview the real-time animation. At last in Maya we combine the motion data and character model, let the character perform the captured data and add the scene model and music to export the whole animation. In the course of computer animation, we use this method to design the animation of military boxing, basketball playing and folk dancing.
Xiaoting Wang,Chenglei Yang,Lu Wang,"Applying Motion Capture in Computer Animation Education", IJEM, vol.1, no.4, pp.44-52, 2011. DOI: 10.5815/ijem.2011.04.07
[1]Alberto Menache, Understanding motion capture for computer animation and video games, Morgan Kaufmann, 1999.
[2]Esben Plenge, Facial Motion Capture with Sparse 2D-to-3D Active Appearance Models, Master Thesis, 2008.
[3]http://www.vicon.com/
[4]Qiong Wu, Maryia Kazakevich, Robyn Taylor and Pierre Boulanger, “Interaction with a Virtual Character through Performance Based Animation”, Lecture Notes in Computer Science, Volume 6133, 2010, p.285-288.
[5]E. Granum, B. Holmqvist, Soren Kolstrup, Madsen K. Halskov and Lars Qvortrup, Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds, 1 edition, Springer, 2000.
[6]Ohta, A. and Amano, N., “Vision-Based Motion Capture for Human Support Robot in Action”, SICE-ICASE, 2006. International Joint Conference.