Work place: Department of Computer Science and Engineering, Netaji Subhas University of Technology, New Delhi-110078, India
E-mail: pinaki_chakraborty_163@yahoo.com
Website: https://orcid.org/0000-0002-2010-8022
Research Interests: Software, Software Construction, Software Engineering, Computer systems and computational processes, Computer Architecture and Organization, Data Structures and Algorithms
Biography
Pinaki Chakraborty is an assistant professor at the Department of Computer Science and Engineering, Netaji Subhas University of Technology, New Delhi. He received his B.Tech. from Indraprastha University, and his M.Tech. and Ph.D. from Jawaharlal Nehru University. He has published more than 90 research papers in journals and conference of repute. His area or research includes systems software and educational and societal use of software.
By Anshika Arora Pinaki Chakraborty M.P.S. Bhatia Aditya Puri
DOI: https://doi.org/10.5815/ijeme.2023.01.04, Pub. Date: 8 Feb. 2023
Smartphones have been owned and used ubiquitously in all facets of society utilized for a wide number of tasks such as calling and messaging, social media, surfing as well as for entertainment. Spending a large amount of time on smartphone might lead to a dependence on it for a variety of purposes. This study uses objective measures of real time smartphone usage features to assess smartphone addiction. A purpose built android application to collect real time smartphone usage has been developed and linear classification models namely Support Vector Machine and Logistic Regression are used to predict smartphone addiction among university students. Furthermore, correlation and information gain measures are used to identify most vital features of smartphone usage which contribute maximum in assessment of smartphone addiction. It has been observed that both the linear models give worthy performance with more than 80% of accuracy. Also, the most important technical features impacting smartphone addiction are longest session spent for entertainment, total time used for communication, longest session spent for communication, longest session spent for work, total time used for entertainment, longest session for news and surfing, and data usage in other activities.
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