Abdolah Chalechale

Work place: Department of Computer Engineering, Razi University Kermanshah, Iran

E-mail: chalechale@razi.ac.ir

Website:

Research Interests: Human-Computer Interaction, Computer systems and computational processes, Computer Vision, Image Processing

Biography

Abdolah Chalechale Born in Kermanshah, Iran, received his B.S. and M.Sc. degrees in Electrical Engineering (Hardware) and Computer Engineering (Software) from Sharif University of Technology, Tehran, Iran. He received his Ph.D. degree from Wollongong University, NSW, Australia in 2005 and currently is with Razi University, Kermanshah, Iran. His research interests include image processing, machine vision and human-machine interactions.

Author Articles
Parallel Implementation of Color Based Image Retrieval Using CUDA on the GPU

By Hadis Heidari Abdolah Chalechale Alireza Ahmadi Mohammadabadi

DOI: https://doi.org/10.5815/ijitcs.2014.01.04, Pub. Date: 8 Dec. 2013

Most image processing algorithms are inherently parallel, so multithreading processors are suitable in such applications. In huge image databases, image processing takes very long time for run on a single core processor because of single thread execution of algorithms. Graphical Processors Units (GPU) is more common in most image processing applications due to multithread execution of algorithms, programmability and low cost. In this paper we implement color based image retrieval system in parallel using Compute Unified Device Architecture (CUDA) programming model to run on GPU. The main goal of this research work is to parallelize the process of color based image retrieval through color moments; also whole process is much faster than normal. Our work uses extensive usage of highly multithreaded architecture of multi-cored GPU. An efficient use of shared memory is needed to optimize parallel reduction in CUDA. We evaluated the retrieval of the proposed technique using Recall, Precision, and Average Precision measures. Experimental results showed that parallel implementation led to an average speed up of 6.305×over the serial implementation when running on a NVIDIA GPU GeForce 610M. The average Precision and the average Recall of presented method are 53.84% and 55.00% respectively.

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Persian Sign Language Recognition Using Radial Distance and Fourier Transform

By Bahare Jalilian Abdolah Chalechale

DOI: https://doi.org/10.5815/ijigsp.2014.01.06, Pub. Date: 8 Nov. 2013

This paper provides a novel hand gesture recognition method to recognize 32 static signs of the Persian Sign Language (PSL) alphabets. Accurate hand segmentation is the first and important step in sign language recognition systems. Here, we propose a method for hand segmentation that helps to build a better vision based sign language recognition system. The proposed method is based on YCbCr color space, single Gaussian model and Bayes rule. It detects region of hand in complex background and non-uniform illumination. Hand gesture features are extracted by radial distance and Fourier transform. Finally, the Euclidean distanceis used to compute the similarity between the input signs and all training feature vectors in the database. The system is tested on 480 posture images of the PSL, 15 images for each 32 signs. Experimental results show that our approach is capable to recognize all 32 PSL alphabets with 95.62% recognition rate.

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Parallel Implementation of Texture Based Image Retrieval on The GPU

By Hadis Heidari Abdolah Chalechale Alireza Ahmadi Mohammadabadi

DOI: https://doi.org/10.5815/ijigsp.2013.09.06, Pub. Date: 8 Jul. 2013

Most image processing algorithms are inherently parallel, so multithreading processors are suitable in such applications. In huge image databases, image processing takes very long time for run on a single core processor because of single thread execution of algorithms. Graphical Processors Units (GPU) is more common in most image processing applications due to multithread execution of algorithms, programmability and low cost. In this paper we implement texture based image retrieval system in parallel using Compute Unified Device Architecture (CUDA) programming model to run on GPU. The main goal of this research work is to parallelize the process of texture based image retrieval through entropy, standard deviation, and local range, also whole process is much faster than normal. Our work uses extensive usage of highly multithreaded architecture of multi-cored GPU. We evaluated the retrieval of the proposed technique using Recall, Precision, and Average Precision measures. Experimental results showed that parallel implementation led to an average speed up of 140.046×over the serial implementation. The average Precision and the average Recall of presented method are 39.67% and 55.00% respectively.

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