Meng Xianhai

Work place: Beijing University of Technology, Beijing, China

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Research Interests: Solid Modeling, Computer systems and computational processes

Biography

Xianhai Meng. was born on May 17, 1986 in Xiaoyi, Shanxi , Republic of China. He received his B.Sc in Software Engineering from East China Jiaotong University in 2010. Now he is studying for his B.S.c in Beijing University of Technology, Beijing, Republic of china. His research interests include physical-based modeling and gaming.

Author Articles
Wavelet and Blend maps for texture synthesis

By Du Jin-Lian Wang Song Meng Xianhai

DOI: https://doi.org/10.5815/ijigsp.2011.03.05, Pub. Date: 8 Apr. 2011

Blending is now a popular technology for large realtime texture synthesis .Nevertheless, creating blend map during rendering is time and computation consuming work. In this paper, we exploited a method to create a kind of blend tile which can be tile together seamlessly. Note that blend map is in fact a kind of image, which is Markov Random Field, contains multiresolution signals, while wavelet is a powerful way to process multiresolution signals, we use wavelet to process the traditional blend tile. After our processing steps, the result blend tile become smooth and suitable for tiling, with no important features lost. Using this kind blend tile, many computation resources for computing blend map during texture synthesizing is saved. The experimental results shows that our method may successfully process many traditional blend tiles.

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