Yongzhong Huang

Work place: Zhengzhou Information Science and Technology Institute, Zhengzhou, China

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Research Interests: Distributed Computing, Parallel Computing, Database Management System

Biography

Yongzhong Huang is born in 1968, ph. D. He is currently a doctor supervisor in distributed system in Zhengzhou Information Science and Technology Institute which is in Zhengzhou Henan China. His research interests include distributed system, parallel computing. 

Author Articles
Design and Implementation of GPU-Based Prim's Algorithm

By Wei Wang Yongzhong Huang Shaozhong Guo

DOI: https://doi.org/10.5815/ijmecs.2011.04.08, Pub. Date: 8 Aug. 2011

Minimum spanning tree is a classical problem in graph theory that plays a key role in a broad domain of applications. This paper proposes a minimum spanning tree algorithm using Prim's approach on Nvidia GPU under CUDA architecture. By using new developed GPU-based Min-Reduction data parallel primitive in the key step of the algorithm, higher efficiency is achieved. Experimental results show that we obtain about 2 times speedup on Nvidia GTX260 GPU over the CPU implementation and 3 times speedup over non-primitives GPU implementation.

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