Yufen. Feng

Work place: Department of Mathematics and Information Science, Tangshan Normal University, Tangshan, China

E-mail: fengyufen_ts@163.com

Website:

Research Interests: Image Compression, Image Manipulation, Virtual Reality, Image Processing, Models of Computation

Biography

Yufen. Feng was born in Yutian County, Tangshan city, Hebei province in Mar. 28th, 1970. IShe graduated from Lanzhou University and majored in Computer Science and received a B.S Science degree in 1992. She received a M.S degree from University of Science & Technology Beijing in 2010.
She worked at Tangshan Architecture Planning and Design Institute between 1992 and 2005. Now she is working as a teacher in Department of Mathematics and Information Science Tangshan Normal University,Tangshan, China. She has published some papers which include: “Design and Realization of Roaming system of a Virtual Community Based on Virtools” in Computer Simulation, “Research of Building Virtual Scence Based on Geometry and Image” in Computer Programming Skills & Maintenance etc. She is interested in graphics and image processing, she has been engaged in the direction of Virtual Reality.

Author Articles
Research on Dynamic Water Surface and Ripple Animation

By Yufen. Feng Haiyan. Fan

DOI: https://doi.org/10.5815/ijitcs.2010.01.03, Pub. Date: 8 Nov. 2010

Dynamic simulation of waters is a significant research subject, but the research and simulation of the water drops generating ripples is relatively less. The research on the ripples motion is great significance due to the indispensability of it in the special environments. In our research, we study the method of adding dynamic water ripple effects in 2D image on Web page, 3D animation and virtual reality. By the means of shape simulation, we add animation effects for the web page through creating cells of table combined with transparent special effect files of Flash. we achieve the good reality ripple effect by using simple dynamics and kinematic principle to create models in the 3D animation. By using the combination of 3dMax and Realflow software, we achieve more realistic simulation of the effect of dripping ripple. In the virtual reality system, the appropriate algorithm is applied in program to simulate ripples correctly. These methods are applied to different environments and the results are realistic.

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