Work place: STMIK Widya Cipta Dharma, Samarinda, 75123, Indonesia
E-mail: azahari@wicida.ac.id
Website:
Research Interests: Educational Technology, Higher Education
Biography
Drs. Azahari, M.Kom, was born in Tanah Grogot on November 3, 1964. Completed formal education in elementary school (1979), junior high school (1982), senior high school (1985) in Tanah Grogot, Paser Regency, East Kalimantan.Continuing Bachelor studies at the Syariah High School (STIS) Samarinda, the Department of Religious Courts graduated (1993), and Masters studies at the Eresha School of Information Management (STMIK) Jakarta. Informatics Engineering Study Program graduated (2011) Thesis: Support System for Scholarship Selection Decisions in East Kalimantan Province.Lecturer at Widya Cipta Dharma College of Information Management (STMIK) Samarinda, East Kalimantan Province. From 1994 until now. and also served as vice-rector for student affairs.
DOI: https://doi.org/10.5815/ijmecs.2021.01.04, Pub. Date: 8 Feb. 2021
The game is one of the big industries today and can be an alternative entertainment to spend holidays and free time and become a very fun activity for children and adults. The game can also be used as an interactive and attractive promotional media with the theme of traveling. One of the development methods that can support the game platform is Finite State Machine. This method is used to regulate the behavior of Non-Player Character (NPC) in order to guide players to complete the game. The results of the study showed that "Explores The Tenggarong City" game is based on Android, has an interesting gameplay and makes the process of knowledge about destination very enjoyable so that players are expected to know information about the destination in Tenggarong City. This research contributes to the development of NPC and FSM in promotional games.
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