Raj Raval

Work place: Shah & Anchor Kutchhi Engineering College, Mumbai-400088, India

E-mail: raj.raval@sakec.ac.in

Website:

Research Interests: Software Engineering, Software Design, Computational Science and Engineering

Biography

r.Raj Raval is pursuing his Bachelor Degree of Engineering in the field of Information Technology Shah and Anchor Kutchhi Engineering. His research interests include Software Engineering, Programming Languages and Application Development, Product Design and Augmented Reality.He also reached the final level of Smart India Hackathon for 2018 and 2019 (Software Edition) and International Blockchain Hackathon by IET. He also has work experience in the corporate sector. He has also given talks at Google Developer Group on Augmented Reality and Figma Community for Design Sprints.

Author Articles
Developing Markerless Augmented Reality for Furniture Mobile Application

By Raj Raval Tarun Sankhla Rushabh Shah Swati Nadkarni

DOI: https://doi.org/10.5815/ijeme.2021.01.02, Pub. Date: 8 Feb. 2021

In India, purchasing furniture online consistently faces a quandary regarding how one can comprehend whether the furniture is a solid match to purchase, regardless of whether it will fit in space without really contacting and looking at the furniture in detail. With such a dilemma there are chances for online stores to decline in their business. There is always a good certainty that technology can help to bridge the barrier and help one to overcome the dilemma. This study creates a unique light on how Augmented Reality can help to create and simulate buying furniture an online experience and enhancing customer experience provided uniqueness and mobility with the help of a mobile application. Our application allows users to simulate and experience furniture in 3D simulation using markerless augmented reality. Users can try a piece of furniture in their space supported by gestures and color furniture to try out diverse tints of the same. This research advances a new way of implementing markerless augmented reality for buying furniture products online provided by mobile applications and communicating with virtual objects in a real environment with an easy-to-use user interface.

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